summaryrefslogtreecommitdiffstats
path: root/day8/__init__.py
blob: 08f99258922c4b980ba4de45d3f9d9e071f1204d (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
# -*- coding: utf-8 -*-
from abc import ABC
from typing import Iterator, Any, List

from aoc import BaseAssignment


class Assignment(BaseAssignment):
    trees: List[str]

    def row_at(self, y: int) -> List[int]:
        return [int(i) for i in self.trees[y]]

    def col_at(self, x: int) -> List[int]:
        return [int(i[x]) for i in self.trees]


class AssignmentOne(Assignment):
    example_result = 21

    def is_visible(self, trees: List[int], index: int) -> bool:
        highest_first_half = max(trees[:index])
        highest_second_half = max(trees[index + 1 :])

        value = trees[index]

        return highest_first_half < value or highest_second_half < value

    def tree_visible(self, x: int, y: int) -> bool:
        col = self.col_at(x)
        row = self.row_at(y)

        return self.is_visible(col, y) or self.is_visible(row, x)

    def run(self, input: Iterator) -> Any:
        self.trees = list(input)

        width = len(self.trees[0])
        height = len(self.trees)

        visible_inside = 0

        self.is_visible(self.col_at(1), 2)

        for x in range(1, width - 1):
            for y in range(1, height - 1):
                if self.tree_visible(x, y):
                    visible_inside += 1

        return visible_inside + ((width - 1) * 2) + ((height - 1) * 2)


class AssignmentTwo(Assignment):
    example_result = 8

    @staticmethod
    def calculate_1d_scenic_score(trees: List[int], index: int) -> int:
        first_half = list(reversed(trees[:index]))
        second_half = trees[index + 1 :]

        value = trees[index]

        score_first_half = 0
        for score_first_half, tree in enumerate(first_half):
            if tree >= value:
                break

        score_second_half = 0
        for score_second_half, tree in enumerate(second_half):
            if tree >= value:
                break

        return (score_first_half + 1) * (score_second_half + 1)

    def calculate_scenic_score(self, x: int, y: int) -> int:
        col = self.col_at(x)
        row = self.row_at(y)

        return self.calculate_1d_scenic_score(col, y) * self.calculate_1d_scenic_score(
            row, x
        )

    def run(self, input: Iterator) -> Any:
        self.trees = list(input)

        width = len(self.trees[0])
        height = len(self.trees)

        scenic_scores: List[int] = []

        for x in range(1, width - 1):
            for y in range(1, height - 1):
                scenic_score = self.calculate_scenic_score(x, y)
                scenic_scores.append(scenic_score)

        return max(scenic_scores)